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Three.js

Three.js is the most popular JavaScript library for creating 3D graphics in web browsers using WebGL, WebGPU, and SVG renderers.

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Our verdict

Who it's for

Create stunning 3D graphics for the web with ease

Who should look elsewhere

No visual editor, requires writing code for everything

Pros

  • +Runs in any modern browser, no plugins or installs required
  • +Massive community and ecosystem of extensions
  • +Well-documented with hundreds of working examples
  • +Lightweight enough for mobile and embedded experiences
  • +Free and open source with MIT license

Cons

  • −No visual editor, requires writing code for everything
  • −Performance optimization requires deep understanding of GPU concepts
  • −Documentation can lag behind rapid release cycle
  • −No built-in physics engine, requires third-party libraries
  • −Large scenes can struggle on mobile devices without careful optimization

Key features

  • ✓Scene graph with cameras, lights, and hierarchical objects
  • ✓WebGL and WebGPU rendering with automatic fallback
  • ✓Physically-based rendering (PBR) materials
  • ✓glTF, OBJ, FBX, and COLLADA 3D model loaders
  • ✓Post-processing effects pipeline (bloom, SSAO, DOF)
  • ✓Animation system with skinning and morph targets
  • ✓Built-in geometry primitives and custom BufferGeometry
  • ✓Raycasting for mouse/touch interaction with 3D objects
  • ✓VR and AR support via WebXR
  • ✓Extensive examples library with 300+ demos

Pricing

No public pricing plans recorded.

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