Three.js
Three.js is the most popular JavaScript library for creating 3D graphics in web browsers using WebGL, WebGPU, and SVG renderers.
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Our verdict
Who it's for
Create stunning 3D graphics for the web with ease
Who should look elsewhere
No visual editor, requires writing code for everything
Pros
- +Runs in any modern browser, no plugins or installs required
- +Massive community and ecosystem of extensions
- +Well-documented with hundreds of working examples
- +Lightweight enough for mobile and embedded experiences
- +Free and open source with MIT license
Cons
- −No visual editor, requires writing code for everything
- −Performance optimization requires deep understanding of GPU concepts
- −Documentation can lag behind rapid release cycle
- −No built-in physics engine, requires third-party libraries
- −Large scenes can struggle on mobile devices without careful optimization
Key features
- ✓Scene graph with cameras, lights, and hierarchical objects
- ✓WebGL and WebGPU rendering with automatic fallback
- ✓Physically-based rendering (PBR) materials
- ✓glTF, OBJ, FBX, and COLLADA 3D model loaders
- ✓Post-processing effects pipeline (bloom, SSAO, DOF)
- ✓Animation system with skinning and morph targets
- ✓Built-in geometry primitives and custom BufferGeometry
- ✓Raycasting for mouse/touch interaction with 3D objects
- ✓VR and AR support via WebXR
- ✓Extensive examples library with 300+ demos
Pricing
No public pricing plans recorded.